There are a few different types of resources that the user can gather in the app. Resources are gathered by establishing outposts on the map and letting them accumulate over time, and then walking to them to collect.

Resource zones
Resource zones are concentrated areas of resources overlaying the world map. These zones are procedurally generated when the user first uses the app. Resource zones may migrate over time and change places, and new ones can appear.
The user can’t see the zones unless they have built a magical tower that can detect the different resource zones within a certain radius.
When building an outpost in a neutral area it will accumulate 1x its resource. Building in a resource zone yields bonus resources. The zone has multiple layers and the innermost layer gives the highest multiplier (2x), and the outer one yields the lowest (1.2x).
Building a resource outpost at a resource zone of a different type may cause you to obtain resources at a lower rate (0.8x at outer and 0.1x at the inner layer).
Types of resources
Steps => Experience points – Unlocks building types and upgrades. Steps will never deplete, but will unlock “blueprints” and achievements. (Blueprints will allow the user to construct new buildings and access new upgrades.)
Resource Ω => Gold coins. (Requires marketplace or a smelter.)
Resource A => Magic Crystals. (Requires a mine.)
Resource B => Liquefied infinity. (Requires a magic well.)
Resource C => Fire herbs. (Requires a garden.)
Resource D => Shady Mushrooms (Requires a dark cave.)
Resource E => Griffin feathers (Requires a griffin nest.)
Resource use
The resources can either be traded for gold or other resource types at a marketplace. Certain upgrades or quests given to the user will require certain resources.
We aim to make the the app more fun and rewarding through having different resources with various uses that inspires the user to gather resources and to upgrade outposts in a more strategic manner.
- Eirik J. Henriksen